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Clash royale balance changes october 2021
Clash royale balance changes october 2021






Because high-HP troops take a long time to kill, her curse effect usually wears off before they can die. The increase to her curse duration also makes her better against decks with heavy cards. However, it will make her kill medium and high HP troops in one fewer shot, making her more effective against decks with those kinds of cards. The damage buff won't make her more effective against swarms, since she already one or two-shots them. The hit speed decrease also makes her slower to take out swarms, so she will be overwhelmed by them more easily. It also makes her die in one fewer stab from a skeleton, which should make her weaker against skarmy. The health decrease makes her die in one fewer tick from poison, which should make it a viable alternative to fireball for killing her.

clash royale balance changes october 2021

I wanted to give her a rework that nerfs her overall and also makes her less RPS. The amount of value she can get is also the main reason why fireball currently has a 45% usage rate. She's insanely broken against swarm-heavy decks like bait or graveyard, but she's useless against decks that lack swarms. She's a rock-paper-scissors card and she's warping the meta. Reasoning: Mother Witch is the definition of unbalanced. Note: I used Royale API's data for grand challenges in the past week to find the usage rates and winrates of the cards I listed here. RCS StatsRoyale DeckShop RoyaleApi ClashWorld PixelCrux CastRoyale Wikia View Affiliated Subreddits Balance Changes No information about hacking, cheating, modding or emulation.Īll posts with results of an event must be marked with a tag.Ĭlick on your arena to find decks with only the cards that are available to you!ĭiscord Twitter /r/RoyaleRecruit Wiki Twitch Youtube Instagram Facebook Community Resources

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I love clash royale and think even as popular as it is, I think it can get even bigger, I hope my opinion ttuly enlightens those who reads it to understand how balance changes should be and how to implement them in a healthy way.Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion. This way, you get rid of the toxic mechanic of troops/towers hurting themselves for just attacking while still keeping the role of the card the same. If he still struggles to buildings after this change then make his radious bigger and significantly decrease his electrical stun damage. Take away the attack and get stunned mechanic and change it to get stunned in the radious every x amount of seconds. I will conclude my critic take on these balance changes with the best change to egiant ever. I see supercell balance a lot of cards that don’t need a balance as much as others, for example ice wizard, we see him not all the time but we still see him often! Yet supercell balances over cards like pump or rocket which is seen a lot less. Not all cards can be viable or usable, but they can be good in their own way. I want to see bad cards be changed to be balanced in one way or another. But just like the infinite number amount of zeros, you can still get closer and closer to zero which is how it should be when balancing the game.

clash royale balance changes october 2021

The whole purpose of balancing is to get closer and closer to having a completely balanced meta which is impossible.

clash royale balance changes october 2021

It also looks like they aren’t balancing to balance but balancing to bring a change to the current meta. So on paper you would think that wizard is solid but in game he is only good in low skill environments with low skill players. He is a horrible card and is almost never seen in competitive tournaments yet he has a very solid usage rate because he is a great card for low skill players. The best example for why usage and win rates aren’t that important (still should be considered) is wizard.

clash royale balance changes october 2021

Most would probably say “wow these pigs have so much health, they can be overwhelming”. Never did anyone when playing against mother witch think “wow she has so much health I can’t kill her” yet they nerf her health. It feels like they don’t even play the game and understand what’s going on in the meta. To me they really seem like supercell is only looking at usage and win rates which do not say that much about the power/value of a card. I grew up playing clash royale and it hurts so bad to see these changes. I love Clash Royale, been a fan since before it came to the states.






Clash royale balance changes october 2021